Every Spirit. Every Spell. Every Encounter. What it does. How to wield it. No secrets. Only war.
9 SPIRIT CARDS — FIRE · WATER · EARTH
Pick your Spirit, read the room, and out-bluff everyone at the table.
6 SPELL CARDS
Turn the tide of battle with a single incantation — timing is everything.
8 ENCOUNTER CARDS
Bruteforce your way through — or be cunning. Survive long enough to win the war.